Druid Challenge


Mage Tower, Druid Challenge: End of the Risen Threat

Because this challenge is by far the hardest thing I have ever had to do in my time in World of Warcraft (and I am still surprised I managed it) I want to share a few thoughts and tips on how to overcome it.


End of the Risen Threat


I originally had planned to go back and do the challenge and note down any insight into how I managed it. But I found out, you can only do it once. So I have to rely on my memory on this one, and it has failed me more than once! But here goes.

End of the Risen Threat is the challenge tied to the Mage Tower, for healers.

I will try and write my tips for this as short as possible, as I am sure there are plenty of indepth guides out there.

I won´t do a “You -have- to have these and those talents” etc. Use what you are most comfortable with. If you are here, chances are, you are quite the capable player.

There are a few things that will make each Stage easier to deal with, depending on your play style though, and I will cover that.



Before we start

My item level was 891. I´m a casual player these days, so had no tier items. I struggled hard to get my gear to where it is now. Well, if you can call farming 1291280918209 Nethershards a struggle, hoping for that lucky forge-proc. (What is UP with that..!) And unlike Khadgar, the damn NPC didnt offer any of the shards back!

Anyway. Of Legendaries I haven´t got many, but of those I had, I went with:

Prydaz, Xavaric’s Magnum Opus

The Dark Titan’s Advice

I would recommend the Tranquility boots for the part in Stage 3, where you have to heal the spirits though, if you have them!

I brought a ton of the following:

Potion of Prolonged Power

I used this potion almost constantly. Saved it for the hardest waves in Stage 1. Used shadowmeld to “leave combat” and have it be off cd so I could use it again.

Drums of the Mountain

I used drums on the last Wave in Stage 1. Then, because of the “breaks” in between stages, you can use them when you want, basically, if you wait for the debuff to wear off.

Do note though, that I would suggest not using it in Stage 3 at the start, where your team attacks each other (as they get the benefits as well and then damage each other even more). Save it till you gotta heal the last spirits, because that requires some serious output – and you´ll have it active when fighting whats left of spirits too, that way.

Defiled Augment Rune

Well, that´s easy. Just keep it up 🙂

Flask of the Whispered Pact

Also easy 😉 Keep it up!

Azshari Salad

Gosh, the easyness continues! Keep it up!

OK then! On with the show! (Name that encounter!)

Stage 1

The waves. Ok. Toughest part of the challenge, most say. (I did find Stage 3 far harder in terms of raw healing output, but when it comes to using all your abilities, then yes, Stage 1 is a big challenge to overcome.)

Everything was on cooldown, constantly. I´ll try to sum up:

Have Ursol´s Vortex  and Typhoon ready and off CD at the start of each phase.

Position yourself close to where each wave activates, so you have all the mobs in one place. Your Typhoon will make you able to interrupt both the mage and the two warriors casting Blade Dance. -This- is essential to overcoming this challenge. It was for me at least.

Use it, when the Mage has 3 stacks and is about to gain nr. 4.  Be sure you interrupt his cast. Normally this is around the time that the warriors are casting Blade Dance too.
After that, the warriors will normally focus you. Place Ursol´s Vortex once they do, in between you and them for max benefits, and kite / HoT, whatever you feel is needed

When the warriors focus you, don´t panic. You can manage them, and outheal it, as long as they do not enrage. Once they do enrage, go bear (have Guardian Affinity for this) and pop Frenzied Regenaration You´ll be surprised how well it keeps you alive. Be sure to pop all HoTs on your party before it.

You know the deal with the Mana sting from the ranged mob. Have Jared soak it. Are you in a tight spot though, with warriors focusing you, mage casting, everything being chaos, and do you happen to be a Night Elf, shadowmeld it. It will cancel the cast.

Save Drums of the Mountain for the last Wave (and all other CDs, basically, I´d say). It´s a bitch. Simple as that.

This is basically the few keys to solve this first Stage. It was for me at least.


Stage 2

Here, I actually went for Feral Affinity, simply because I´m better at kitty DPS, than ranged. Well maybe not better. But I like it more!

Use whatever you want though, it all works. And melee DPS is not great for the eyes, as those deal AoE damage too. Those I handled with ranged.
The pack with the bats and Lord, I used Ursol´s Vortex  while applying dots, ranged attacked until they got near, then Typhoon, then, with all HoTs active, went kitty and took them out. Again, just kitty because I like it more. And find it the best for the ranger on the stairs coming up.

The ranged mobs and the kneeling spirits (after dispelling the feared one) was handled with multihots on all, pop your cds, get them up, and then I went kitty and took out the ranger. I shadowmelded her first Mana sting, to buy more dps time, without having to run behind an npc and let them soak it. Op and open the gate, and onto the next room.

Fairly straightforward, get the Corruptor down, move out of eye-lines, get eyes down, always at full health when they explore, and take a deep breath, you made it this far! (The first time I made it this far, I was 1 minute short, so keep believing, practice makes perfect!)


Stage 3

How I made this stage, is still a mystery to me. This was by far the hardest part for me. I had trouble with the raw healing output this requires, I could really feel my gear not being optimal.

You “just” have to give it all you got. Potion of Prolonged Power, Essence of G’Hanir and Drums of the Mountain later. Innervate at the first set of spirits. Make sure you get a perfect rotation, and pop all you have. Have everything ready here.

You know your spells, that´s why you made it this far, so rotate them in the most efficient way possible. Once you have the last phase of spirits (where you can predict you will manage to save the last one) pop the drums.

Once you manage this well, you won´t have many spirits left to deal with. Don´t forget the tricks with Ursol´s Vortex  and Typhoon. Shadowmeld too.

Keep it cool! You´re almost there.

This last part is about managing the debuff the boss puts on you, and running out of the AoE on the ground asap. Try to time his jump, so you have enough space to move around on. Help with DPS if possible. Your team requires little healing here, except when they take damage from the debuff. Try and be above 50% at all times.

If you die, do not release. Your team can take the boss down, without you! Just throw all HoTs possible, when or if you run out of space!

You can do it 🙂


That was the essentials. But practice makes perfect, as said. Just keep at it. Every wipe is making you one step closer to success.

I found this video very helpful too.




I hope this all helps 🙂 Good luck!



Challenge completed on the 26th of April, 2017, item level 891.




6 thoughts on “Druid Challenge

  1. Grats!!! What an awesome job and the staff is soo pretty 🙂

    Omg this guide is amazing. I can’t wait to give it a try. My ilvl is about 20ilvls higher than yours and I struggled so much the couple of times I’ve gone in. Absolutely awesome work 🙂

    oh wow.. so tell me about Shadowmeld.. I have this ability now (bye-bye berserking). How many times can I use it in a fight to reset my potion, can I do it more than once? I didn’t even know this was a thing. And oh wow.. it cancels that cast completely?
    The only thing I can remember using shadowmeld for was to quickly drop combat and stealth on wipes years and years ago.. what other uses for it am I missing?

    Liked by 1 person

  2. Hey Zeirah, thank you so much for taking the time to write, I am so glad to hear it´s helpful!

    I adore the look of the staff too. In fact, as soon as it was datamined long ago, I can remember bookmarking it, wanting that more than any other look of G’Hanir. Though I like the Hidden Appearance very much as well. Well, G’Hanir overall is fantastic looking!

    Anyway 🙂 When you say use Shadowmeld to reset your position, I just have to be sure I understand what you mean – You mean to just take you out of combat for a second/stopping a hostile spell/getting rid of the focused mobs etc. yes? 🙂 Just want to be sure I explained myself properly above.

    Right, Shadowmeld! It has a 2 min cooldown (and it´s not like potions, so you can use it more than once during combat) so;

    In Stage 1
    I would save it and use it at times, where you really feel an “oh, shit, I´m wiping if I don´t panic and do something right now” – moment. Mine was during “Oh, crap, seriously, are you kidding me; I´m being focused, I have to kite, be in bear form, everything else is on CD and suddenly I´m running out of time to place myself to avoid the mana sting” – moments.

    You know, moments of complete chaos and RNG just not going your way! It could also be a moment where you are targetted by the mage, and you have to get him to stop his cast, so his stacks of buff runs out, but Typhoon is on cooldown.

    You have to bear with me on the exact detail and time into the encounter, it´s been a while now, and sadly you can only do it once, so I cant even jump in and try again to refresh my memory.

    I said it before, but I say it again. Stage 1 is all about positioning yourself to benefit from Ursols Vortex and Typhoon at once. Those are so powerful for interrupting double blade dance as well as the mage cast (can´t recall the exact spell names atm. you know, right? 🙂 )

    In Stage 2
    I didn´t use it at all during the first part of it, with the eyes, bats and lords, since I was afraid it would reset the mobs, with me being the only one around and it seeming like a 1vs1 encounter, if that makes sense.

    In the next part of Stage 2 though, even though it technically IS a 1vs1 encounter between you and the archer, it does “record” as if you have the spirits kneeling on the stairs in your party – sort of, so shadowmeld there is extreeeeemly helpful to buy more time and dps the archer down faster. But just use it quickly, 1 second to interrupt her cast, and then continue dpsing. It will buy valuable time, since you won´t have to spend time positioning yourself behind a spirit and have them soak it. (Again, I was kitty offspecced here, if you rock at balance, then maybe it´s far easier to use shadowmeld then.)

    In Stage 3
    Hmmm, absolute mayhem, chaos and crazyness during this. Man, that was tough. I can´t recall if I actually benefitted much from Shadowmeld on that. Well oh yes, of course, during when you fight what is left of the spirits you didnt heal! Right. Memory. Depending on which one are remaining, if you made it this far, just blow everything you have, every single cooldown available. Just keep shadowmeld for if you are focused by the berserking warriors, mana drain or arcane barrage. (Bear with me on the exact spell names, I´m sure you know what I mean 🙂 )

    You are so close to the finish line now. And the last part when you actually fight the boss is easymode compared to what you´ve just been through.

    I wish you the best of luck, Zeirah, and hope to see a screenshot from you soon, wearing that beautiful staff! It´s so worth it all. Practice makes perfect 🙂

    Liked by 1 person

  3. oh oh I got to the final stage and then the boss jumped on 2 of my people and they died. I think I should have this fairly soon if I keep practicing. Thank you for the motivation 🙂

    Liked by 1 person

  4. Aha, I’ve been thinking about you, Zeirah!

    Good to hear! Go you – Keep at it, you are almost there 🙂

    At least that weapon gives you a nice looking owl, that isn’t wrong on every single level possible, compared to our Class mou- oh, sorry…form!


  5. I have been avoiding this post because I can’t do it, but since your staff looks so pretty I had to go have a read! It is my greatest embarrassment that I have difficulty with this, but I keep trying… even though everyone keeps telling me it’s easy >< I was never very good at proving grounds so this is probably similar! But the tips are great and the thing that I have never used in any attempt is drums, and maybe that's why I keep stuffing up the healing bit on those ghosts! I mean I have gotten thru it but with too many adds up to be able to deal with so maybe… I should just go get drums 😛

    Liked by 1 person

    1. Hey Navimie, thank you for your comment, I’m glad you have the courage not to avoid this post anymore 🙂

      Aw, I understand where you are coming from, but there really is no reason for you to avoid this post, and even less reason for you to be embarrased that you have difficulty with this challenge.

      I am not sure why people keep telling you it’s easy; that is not really the encouragement you need 🙂 Do they have crazy high item level, since they think it’s that easy?

      It is not easy at all, it is one of the hardest challenges I have ever faced in WoW.

      Also, statistics speak for themselves; A month after this challenge was released, only a few %s of players across the world had managed to complete it.

      If you struggle with the ghosts, you already made it a long way into it; now its about raw healing output and maximising it. That took me tries to master too. Drums are great, but so is the potion that increases you stats. (Especially since Drums benefit your team too, so they will start doing heavier damage to each other, during the MC phase, and that is nice to avoid.)

      It’s also about, which adds you are left with, if its the casters or melee.

      You are so close, once you are passed the ghosts and just have the boss – you are practically there!

      Keep at it, practice makes perfect, you just need that last bit of maximising your output 🙂


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