See, now, this is very important to me; The new animations.
Tempering with the style and look I have known for over a decade.
I have still not warmed up entirely to the new character models either. Call me rosetinted goggles-nostalgic, but the faces of Night Elves does not look the same.
I bet many care little for these things, but that is not me, no!
I was torn when I heard of the new animations, and it was the one thing, I wanted to check out right away, as soon as Patch 7.3 arrived.
So here I want to go over all of the changes that made it to live. (Rejuvenation was planned to recieve a change too, but it got put on hold and therefor still have the same old animation as before.)
We recieved new spell animations for Wild Growth, Barkskin, Remove Corruption, Entangling Roots, Efflorescence, Moonfire, Sunfire and Swiftmend.
We also got a new combat stance.
Right, let’s dive in! I have tried to recapture on screen, how they look.
The new combat stance. Instead of just standing there, she now looks like this.
I like it.
It seems more
“I’m preparing to dodge/fight/concentrate. Also, I’m a little bad-ass too, I’ll have ya know!”
instead of the
“I look exactly the same as I always do, when I take a stroll down the road to Dolanaar, lala”
Wild Growth and Entangling Roots now share the same animation. It is somewhat odd, that they share it, since the spells are so different, but no matter.
Wild Growth does end with more leaves around, but still. Anyway.
This animation is the one, that has been put the most work into, I think, but it’s also the one with a cast time, so I guess it makes sense..
I tried to show, how she is almost reaching into the ground, pulling roots from up under her.
And this is the end of the cast of Wild Growth.
Entangling Roots is the same, just a little less ‘leafy’.
Right so. Verdict. I think the details are very stunning. The whole roots and all.
I do think that each spell should have unique animations though, when they are that different. Rooting your target is not the same as healing.
What I dislike, A LOT, though, is the outline around her. That green line all around the character halfway into the spell cast. Why, why, why. It is SO unnessesary with all that flash. No need to turn that green, really.
Please, if you feel the same way I do, submit a suggestion in game and ask them to get rid of it. I have.
Ok! Let’s check out Barkskin!
One quick motion and a stance that looks like this, for about a second or so.
I adore it. Awesome. It can be seen as a little too much kungfu-like, but if one focuses on the positive, I think it’s great.
Moonfire. This spell is now cast with the right hand in the air
Love that. Especially when you add it with Sunfire in the rotation, where she uses her left hand.
Yep, I like both, very much.
Remove Corruption now involves a more direct hand move ahead of the character, and it actually varies which hand is in motion, the right or left. It seems somewhat random, which hand she uses.
Those are nice too, I think. I would prefer a more “I must concentrate to reach out and cleanse the corruption from you” -kind of move, but ah well, it’s fine.
Efflorescence now has her casting her hands in the air.
Eh…Not a fan of this one. The hands are a little “too loose”, and it looks somewhat “blah”. Ah, well. Instant casts are not always easy to do, I imagine.
Swiftmend. She now reaches her one hand to the sky, but with her palm sort of pressed up too, if that makes sense.
Right, this is an instant cast, I really like, actually! A more stronger pose/move/arm too, compared to Efflorescence. Quick and efficient. Great. Fits the sound too. Swush.
That’s about it I think! I feel as if I forgot one…Did I? Oh, well. Remind me then, if that’s the case 🙂
How are you liking these new animations?
Please share a screenie or two, I haven’t seen the other casting animation updates to other classes yet, so I’d love to see!
Maybe once I dive more into Argus, I’ll notice them…
My one dislike overall is perhaps, that all classes, no matter the race, now have almost identical “moves” when casting.
The unique feeling of casting, depending on which race you play, should still be kept in game, and not be so identical.
By the way, I must say this.
How absolutely incredibly awesome, moving, touching and fantastic is it, to be able to look down upon Azeroth?
It was so moving during the cinematic where you travel there, to see it fade like that.
And now to walk around and see it from Argus, reminding us why we are there, and what we are fighting for…
Have a wonderful weekend, everyone 🙂